
- Medieval total war 1 mod install#
- Medieval total war 1 mod mod#
- Medieval total war 1 mod Patch#
- Medieval total war 1 mod mods#
Edited it so the Mongols and the Timurids are at war with the Rebels faction just like everyone else and they also are somewhat hostile to their immediate neighbors. The capital cities are edited so they have more population and more buildings to start with, compared with the default settings. The settlement of Bulgar is changed to the Mongol capital while Damascus became Timurid capital with the addition of Aleppo. The faction family members, their traits, and troop compositions are completely made up to this editor’s preferences and if you think you can do it better then by all means go ahead and change it in the descr_strat file. Additional changes such as faction victory requirements are added in the descr_win_conditions, plus victory condition TGAs. Basically, the Mongols, Timurids, and the Papal States factions are enabled through the manipulation of the descr_strat file. Finally, start your M2:TW and enjoy the changes.ġ. If the computer asks you to replace any identical files click YES.

Those who played my Mongolphobia version 1 should have no problems, hehe. What I do want you to do is to take the files inside my folders and put them into your original Retrofit folders thus replacing some, not all of them. IMPORTANT: I don’t want you to simply replace the folders with the ones I gave you. Don’t worry, the procedure is very simple. What I want you to do is to get the files inside of those six folders and put them in the corresponding folders of your own game, thus replacing the files. They are labeled:ĭump Contents in Imperial Campaign folder
Medieval total war 1 mod mod#
There should be six folders inside the Mongolphobia Mod v2 folder along with this README file. Any unzip/extract programs will do the job. The Mod will be in compressed mode when you download it so first of all it needs to be extracted. If you have version 1 installed already, the addition won’t cause any technical problem.
Medieval total war 1 mod install#
Thus you don’t need to install version 1 first or anything. IMPORTANT: Mongolphobia Mod version 2 is a stand alone mod. Foresight to back up (make copies and store it elsewhere where you can find it easily) the files which you are about to change. Nerve to mess around with your M2:TW files.ģ.

A functioning PC with installed M2:TW, “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka YakaspatĢ. That means you should copy and distribute this mod to whoever interested in it without consulting me. The mod took me about 100 hours to make so please try to appreciate the work I put into it.
Medieval total war 1 mod Patch#
: pįixed some bugs in patch 2.1 that our fellow forummers pointed out. The Papal States received brand new units in version 2, some ridiculously powerful, for players enjoyment. Also helps the TW veterans a better stone to grind their skills. Therefore, I took time to forge the Mongols and the Timurids into a truly decimating force that people will mention with fear. Calling the Mongols best cavalry faction was almost a joke. One thing always riled me was the lack of true strength of the Mongols in the vanilla version of M2:TW. This mod features three previously unplayable factions The Mongols, and the Timurids, and the Papal States with freshly buffed strengths and brand new units.
Medieval total war 1 mod mods#
Therefore it is vital that you have already installed the expansion and the above two mods before adding mine. IMPORTANT: The Mongolphobia Mod and all the versions are done with M:TW2 “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat. Please read through the complete readme file enclosed with the Mod before you begin the merging. This review is a part of the readme file.

Medieval II Total War: Mongolphobia Mod v2.1 README By: EL_Bandito(HG)
